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January 28, 2012 / Wythe

Urban tracking rules

Uban tracking mechanic from Pathfinder’s Psionics Expanded: Pawns and Powers:

You can track down the location of missing persons or wanted individuals within communities.

Benefit: To find the trail of an individual or to follow it for 1 hour requires a Diplomacy check to gather information. You must make another Diplomacy check every hour of the search, as well as each time the trail becomes difficult to follow, such as when it moves to a different area of town. The DC of the check, and the number of checks required to track down your quarry, depends on the community size and the conditions. If you fail a Diplomacy check, you can retry after 1 hour of questioning. The game master should roll the number of checks required secretly, so that the player doesn’t know exactly how long the task will require.

Normal: A character without this feat can use Diplomacy to find out information about a particular individual, but each check takes 1d4+1 hours and doesn’t allow effective trailing.

Special: A character with 5 ranks in Knowledge (local) gains a +2 bonus on the Diplomacy checks to gather information to use this feat. You can cut the time between Diplomacy checks to gather information in half (to 30 minutes per check rather than 1 hour), but you take a -5 penalty on the check.

In our game, DECEPTION = Diplomacy and ACADEMICS = Knowledge, but works the same otherwise, no? Though we would usually just roleplay the whole thing…

This could also work for finding X, whatever X is (information, derelict starship in an unmapped system, etc.).


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