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February 12, 2012 / Wythe

Ersatz mythologies

Check out Gorgonmilk on the maltheistic Weird Gods. Love it. Useful for any post-/non-/a-/anti-/un-religious game. In our game, these creatures would be either 1) actual scary mutant beastly fuckers or 2) myths, worshipped by hillbillies and Wasters. Here’s a particularly juicy monster/myth:

Churfaz, the Maggot-King. CE. Churfaz’s manifestations usually take place in wells and cisterns. It erupts as a mass of grave worms and filth that corrupts the very source of the water (at least until the deity’s curse is removed).



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  1. Wythe / Feb 12 2012 2:02 pm

    Also, this monster is awesome, and I am going to use it today:

  2. Wythe / Feb 18 2012 2:22 am

    THIS is awesome: ——

    “Agriculture takes place mostly underground and is controlled more by technology than by the rhythm of nature; this is pretty important, because it removes two important tools of control from the priestly arsenal- the knowledge necessary to facilitate agriculture is no longer tied to a calender and the sun, a big focal point worthy of worship, has also been removed from the equation.”

    Yes. Exactly! The drivers of future religion will be different than those of the post. Techne already supersedes agriculture and solar-worship as the primary driver.

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