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March 23, 2012 / Wythe

Blackheart Adib, then and now

The original, PF version:

Adib Dib – Leader of the Dib Bros., mercenaries working for Zy’s Headless Giant cell
Human male Fighter (sand flea sniper) 6 xp 15000 (PF fast)
STR 11 DEX 17 CON 12 INT 13 WIS 11 CHA 11
HP 41 AC 16 (3 DEX, 1 Dodge, 2 saurian leather) ATT 6/1 MIS 9/4 MEL 6/1 Init 3 Speed 30
FOR 5+1 REF 2+3 WIL 2 pK 10 pG 7 SAN 50 sad (lost 3 bros), nervy (I’m next?), still… funny!

Class powers:

  • Bravery +2 (WIL saves against fear)
  • Weapon training 1: rifles (+1 ATT/DMG)
  • Armor training 1 (reduce armor check penalty)

Feats:

  • Weapon focus: Imperial rifles (+1 ATT)
  • Weapon specialization: Imperial rifles (+2 DMG)
  • Vital strike (“double” DMG on a norm hit; roll dice again, pre bonuses, instead of x2)
  • Dodge (+1 AC)
  • Point-blank shot (+1 ATT/DMG within 30 ft)
  • Rapid shot (make one more ranged attack)
  • Precise shot (no penalty for shooting into melee)

Gear:

  • Sandsnake 2d10+3 (training, spec.) MIS 11/6 (training, focus) misfire 1
  • Imperfect High Tephnian Laser Pistol 2d20 MIS 9/4 misfire 3 solar

Several levels later… the new, 100MY version—a work in progress, along with the rules:

Blackheart Adib, Leftenant of Veli
Human male Fighter (sand flea sniper) 8, xp 34,000
STR 11 DEX 17 CON 12 INT 13 WIS 11 CHA 11
HP 57 AC 16 (3 DEX, 2 saurian leather, 1 class power) Init 3 Speed 30
FOR 6+1 REF 2+3 WIL 2 SAN 44 sad (lost 3 bros), nervy (I’m next?), still… funny!
ATT 8/3 MIS 11/6 MEL 8/3,  plus:

Mode of Attack

Melee

Ranged

Wound

+5 attack, +6 damage

Disable

+1 attack

Immobilize

+2 attack

Rush

+1 attack

Class powers:

  • 8 training regimen ranks:
    • HEAD 2
      • 1/round, as free action, add +1 attack to a companion’s Wound attack
      • +1 to all 4 ranged modes
    • CHEST 1
      • +3 HP, +1 to ranged Immobilize attacks
    • HEART 1
      • +1 AC, +1 Initiative, +1 to ranged Wound attacks
    • HANDS 4
      • +2 on all ranged damage
      • +1 to ranged Wound attacks
      • +4 on all ranged damage
      • +2 to ranged Wound attacks
  • 4 1st-level Soldier followers:
    • Follower 1 (TBD)
    • Follower 2 (TBD)
    • Follower 3 (TBD)
    • Follower 4 (TBD)

Gear:

  • Sandsnake – 2d10+6 dmg, misfire 1, 16/11 attack (!?)
  • Imperfect High Tephnian Laser Pistol – 2d20+6 dmg, misfire 3, solar recharge, 16/11 attack (!?)

Skills (25 ranks, * = class skill):

  1. Academics (INT/INT) – 1 rank, total = 3
  2. *Athletics (STR/DEX) – 2 ranks, total = 7
  3. *Bushcrafts (DEX/WIS) – 2 ranks, total = 7
  4. Crafts (DEX/INT) – 1 rank, total = 5
  5. *Deception (intimidate) (CHA/WIS) – 2 ranks, total = 2/4 (intimidate)
  6. Economics (INT/WIS) – 1 rank, total = 2 (haggling)
  7. Hand-Eye [Fine Motor] Skills (DEX/INT) – 2 ranks, total = 6
  8. Hell Science (INT/CHA) – 0 ranks, total = 0
  9. *Kinesthetics (ride) (DEX/DEX) – 4 ranks, total = 10/12 (ride)
  10. Law (INT/CHA) – 1 rank, total = 2
  11. Medicine (WIS/INT) – 2 ranks, total = 3
  12. Performance (DEX/CHA) – 0 ranks, total = 3
  13. Perception (WIS/WIS) – 6 ranks, total = 6
  14. Piloting (DEX/INT) – 1 rank, total = 5

Clearly, the Soldier combat system needs tweaking. Working on it.

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