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July 5, 2012 / Wythe

Ideas for posts to develop in the future

I have been busy doing real-life shite, so fewer posts have been made. My B! On a happier and less determinate note, here are some ideas I may/may not pursue in the near future:

Fun stuff

Moon species (the new ones), converted from simple d6 stats to full d20 DnD/100my stats:

  1. Low Man [caveman] (+2 STR, -2 INT)
  2. Chitinous Man [hairless, lipless future-human] (+2 INT, -2 WIS)
  3. Ape Savant [sentient mandrill] (+2 DEX, -2 CHA)
  4. Robot [finally set free!] (+2 CON, -2 DEX) – This “species” opens up a whole can of technoworms (androids? cyborgs? bionic implants?); relates to question of converting morphs from Eclipse Phase (below)
  5. Mutant [gamma child] (+2 ANY STAT, -3 CON) – Essentially different from just making a human and rolling a bunch on the mutations table?
  6. Cactoid (spines, +2 WIS, -2 DEX) – I really want somebody to play a cactoid, if we ever do a Luna-based game
  7. “Companion” Android: (“giggle,” +2 CHA, -2 WIS)
  8. Saurid Prodigy: Pteran (wings, +2 DEX, -2 CON)
  9. Saurid Prodigy: Anklyan (club tail, +2 STR, -2 DEX)
  10. Saurid Prodigy: Stegan (spike fins, +2 STR, -2 INT)
  11. Saurid Prodigy: Raptan (maw/claws, +2 DEX, -2 INT)

Moon [prestige?] classes (the new ones), converted from d6 to d20 stats:

  1. Capataz [policeman, merchant] (+2 DEX, -2 WIS)
  2. Houri [whore, dancer] (+2 CHA, -2 STR)
  3. Naturalist [doctor, shaman] (+2 INT, -2 DEX)
  4. Psy-Freak [experiment, orphan] (+2 WIS, -2 CON)
  5. Flyboy [speeder pilot, deathracer] (+2 DEX, -3 ANY STAT) – movement x3
  6. Slaver [villain, minder] (+2 WIS, -2 CHA) – gain d30 Goons (1 every stat)
  7. Mechanic [engineer, whizkid] (+2 INT, -2 CHA) – crafting/fixing x3
  8. Ranchero  [herder of lunattle {lunar cattle}, family man] (+2 WIS, -2 INT) – money x3
  9. “Chef”  [gourmand… of death! short order… ninja!] (+2 CHA, -2 CON) – gain Poisons and Disguises in abundance
  10. Eques  [knight, goodguy] (+2 STR, -2 WIS) – gain Archaetech Vibrolance and Hoverhorse

Mech fights in DnD!?!?!? / Stats for mechs and other large vessels:

  1. LAMMASSU – Stats for this class of mech may actually come up in-game, very soon, so…
  2. PAZUZU
  3. NERGAL
  4. Bumblebee
  5. Pincer

Conversions from other games I like:

  1. Legal sitch – Is it legal to post random d20 conversions for games whose wonderful contents I had no part in creating? Perhaps with clear caveats?
  2. Hollow Point – This game was so fun to read, so… blah to play. The creation of 5 one-time-use quirks works wonderfully, and the tone of the game feels right. But the stats are irritatingly vague once combat begins, so combat drags, compared to DnD (or White Wolf, or d6 RPGs, or… any successful RPG). Still, there has to be a way to borrow some of the fun 5-bad-ass-stats tone of HP for other systems. The new-each-game quirks (lucky bullet, obsession with someone, favorite food) are an easy place to begin.
  3. Eclipse Phase conversions:
    1. Morphs – Many elements of EP impress me. The art is monumental, Lovecraftian, paranoia-inducing. The writing is clear and confident; the creators obviously have a wonderful sense of their game world. But nothing beats the different biological, pod-grown, synthetic, and information-only “morphs,” the equivalents of races/species in other RPGs. The coolest may be the slitheroid, a freaking skull-headed metal snake. The sample slitheroid-morph character in the EP rulebook has an 8-ball painted on his head. #BadAss.
    2. Factions, motivation, rep, moxy, and rez in DnD – These rules systems within EP all feel modular and portable into other games. I particularly think moxy (similar to grit or FATE points gained from aspects) in DnD.
    3. Exsurgent fauna (nanoswarms and more!) – These are easy enough to convert. One element of EP I love is that the exsurgent virus is neither purely biological nor digital; all matter and energy (anything that can be represented as information) can be infected… I love this nuance; it makes the exsurgent virus close to the vague notion of “psi” in sci-RPGs, but more threatening—recalling at once both the “gray goo” nano-apocalypse scenario and the mystical early excitement of quantum physics (the world is not marble; the world is chaos; matter–energy, particle–wave, void–field…).
    4. Aaaaand here’s a d6 conversion for Eclipse Phase, awesome!
  4. Apocalypse World class conversions – Someone has almost certainly already done this on the labyrinthine AW forums… if only I could find the relevant thread.
    1. Experience in Apocalypse World – No gamer I’ve spoken with thinks encouraging PCs to have sex with one another is a good idea—not because sex isn’t great; it is!—but because players want sex, while player characters want secret powers, weapons, prestige, gold, armies, etc. This isn’t an attempt to reduce the great game to Monopoly, just an observation from years of GMing. That all said, the fundamental shift in AW is away from “experience = amount of badness killed” to “experience = amount you understand about yourself, via interacting with others [mainly other PCs].” Which is aaaaawesome.

100 M. Y. development

  1. 100 M. Y. character sheet
  2. Sample characters for each 100 M. Y. species and class
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