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July 11, 2012 / Wythe

Iconica: big Magic + awesome design – rules tweaks = opportunity for creative misuse

We played a bit of Iconica and found it stunning, visually and linguistically, but imperfect rules-wise. Certain cards are just too strong, and with so few cards in play (you choose to field 3 of 40 basic characters), you notice every bump in the balance of the various characters.

That said, this game (which we’ve affectionately taken to calling “big Magic”) could serve up a very interesting quickset of NPCs for DnD. The hit points and damage more or less work for a mid- or high-level game, and the bigness/iconic look of the cards may serve well when they are whipped out—BAM!—fux with this:

Just a thought. Nice indie game; amazing design. We await more cards/options.

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