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June 28, 2012 / Wythe

Games

If fictions allow us to access, however indirectly, parts of our unconscious that remain otherwise not only obscure, bit even perverse—that root against us—then perhaps roleplaying games allow us all the better purchase in these dark regions, for in them we do not guide ourselves, or not entirely, but must distribute the work of world-making and life-living socially, to the Other.

Games challenge the whole:  Each player becomes the master of what is only a partial flow. The gamemaster too is one plateau or resource, not the mythical Author. His inventions double back and change themselves, Hyde to Jekyll, in the hands of his players.

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